The Effect of Using Educational Computer Games on Recall and Retention of Spelling in Iranian EFL Learners

Hossein Shokri, Seyed Jalal Abdolmanafi-Rokni

Abstract


Applying new methods and techniques for language teaching throughout the history could not address the needs and wants of the learners. Allegedly the reason of this problem laid in contextual factors and learner’s considerations including the instrument, medium and also appropriate techniques for instruction. To address this problem, video games were applied for one of the basic steps of language learning and literacy skill for specific age group of 14-16 students i.e. spelling. In this study 40 students from two classes were randomly divided into two groups, control and experimental (each 20). The pre-test was done in one session. After that, the experimental group received the treatment subjecting to original computer games, but the control group received a placebo. The classroom was equipped with the computer, television, overhead projector, etc.  Each week was spent on one game. At the end of each session, the students were required to play the game and elicit words and spelling of them. After eight sessions of treatment, through different kinds of video computer games, the results of the study showed that the experimental group outperformed the control group in posttest and delayed posttest. This finding subscribes to the role and efficacy of video computer games on recall and retention of spelling among students.  The information provided in this study can be useful for teachers, and material developers.

 


Keywords


Video computer games, spelling, recall, retention

Full Text:

PDF

References


Donaldson, R.P. & Haggstrom, M.A. (2006). Changing Language Education through CALL. Routledge Studies in Computer Assisted Language Learning. London: Routledge.

Griffiths, M.D. (2002). Gambling and Gaming Addictions in Adolescence. Leicester: British Psychological Society/Blackwells.

Halliwell, S. (1992). Teaching English in the primary classroom. New York: Longman.

Hinson, A.D. (1982). Teaching Spelling for Retention. Master of Education (MEd), University of North Florida.

Keuning, J. & Verhoeven, L. (2008). Spelling development throughout elementary grades: The Dutch case. Learning and Individual Differences, 18, 459-470.

Morgan, Q. (1979). The effect of a classroom game on spelling performance: a systematic replication. Master of Arts, Ohio State University.

Mubireek (2003). Gender-oriented vs. gender-neutral computer games in education. Unpublished doctoral dissertation, Ohio State University.

Snowling, M.J. (1994). Towards a model of spelling acquisition: the development of some component processes. In G.D.A. Brown & N.C. Ellis (Eds.), Handbook of spelling: Theory, process and intervention (pp. 111-128). New York: John Wiley & Sons.

Varnhagen, C.N., McCallum, M., & Burstow, M. (1997). Is children’s spelling naturally stage-like? Reading and Writing: An Interdisciplinary Journal, 9, 451-481. doi:10.1023/A:1007903330463.

Warschauer, M. (1997). The Internet for English teaching: guidelines for teachers. TESL Reporter, 30/1, 27-33.




DOI: https://doi.org/10.7575/aiac.ijalel.v.3n.6p.169

Refbacks

  • There are currently no refbacks.




Creative Commons License
This work is licensed under a Creative Commons Attribution 4.0 International License.

2012-2023 (CC-BY) Australian International Academic Centre PTY.LTD

International Journal of Applied Linguistics and English Literature

To make sure that you can receive messages from us, please add the journal emails into your e-mail 'safe list'. If you do not receive e-mail in your 'inbox', check your 'bulk mail' or 'junk mail' folders.